STEM Ambassadors,
Vintage arcade games and fun,
Digital n00bflash.

Digibury 101 - January 9th 2013

Previously…

Noel Hatch: How can we use technology to make Kent a better place?

Astrid Goldsmith: Alternative methods of animation film production

Howard Griffin: Moving the immovable

Hajera Memon: How I crowdfunded the world's first popup Koran

Emily Guille Marrett : iTots and reading

Education-meets-technology discussion with audience participation

Sony Computer Entertainment Europe will be talking about game develpoment process.

Porchlight homeless charity will be talking about gamification of charities.

Principal Technologist Web & Mobile Development at qa.com will be focusing on ZURB Foundation

As part of their final year project at the University of Kent, Fran Haselden and Becky Bull created an integrated multimedia experience: With support from BBC Research & Development they have developed a prototype of a companion app to work alongside the BBC Commonwealth Games 2014 coverage, which will also used as the benchmark for future dual screen projects. Drawing on their experience, they will not only share their journey so far, but also insights into the emerging trend of 'dual screening'.

Chris Roberts MEng. is a Broadcast Engineer current working for BBC Major Projects Infrastructure. He has been a contributing developer for OpenOB - utilising Opus for Broadcast Audio Links - since 2013. The performance of Audio over IP is defined by the codecs used to encode and decode audio at either end of the link. Indeed, there is no shortage of codecs out there, but no single one fulfils the quality and latency requirements of broadcasters. In his talk, Chris will explain why Opus might change all that...

Developer Evangelist at Twilio, Paul Hallett will be talking about the power of APIs in the modern web and how APIs are changing web app builds… complete with live demo!

 

 

 

Developed by Deeson Online, TinkerSoc and University of Kent School of Computer Science, Project Conway is an innovative interactive computer game and art instillation. The idea is pretty simple: a player ‘creates’ a life via a special website projectconway.com. Then, following the rules of John Conway’s Game of Life, the creation ‘lives’, reproducing and thriving in the form of LEDs on a large display panel. This is the main instillation. The result is an array of colourful lights which flash on and off in a seemingly random sequence until the creation cannot reproduce any more and it ‘dies’. This triggers an 'obituary' which can printed out remotely, or via a small printer (which also makes up the instillation). The aim of the Project Conway is to prove that technology and art can come together in innovative and inclusive ways through experimentation, problem solving, collaboration, development, electronics… and play.

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